Thirteen battles. Each brings a new warrior, and a problem only the right army solves.
Every warrior, one enemy general.
General
Battlefield
Sky
Miners dig gold in front of your statue. More miners, more army, but every miner takes a place in your army of 500.
Pick a tab, then a card, or press 1–5. Hold Shift to train five. Tab switches tabs. Right-click a card to cancel. Hover a card to see what it beats.
Attack A charges their statue. Hold H guards the blue flag (drag it). Retreat R hides everyone behind your statue, where nothing can touch them.
Give each kind a group in the Formation panel F, then pick a group before an order. Flank L sends riders past the line to archers and siege. Guard G watches the mines.
You only see what your soldiers see. The enemy panel remembers what you have spotted. Scouts see far and uncover assassins. The enemy warns before a big charge.
Click one of your soldiers to fight as him: ← → move, Space strike, Q let go. He hits much harder in your hands.
Upgrades U sharpen blades, strengthen shields, speed the army, and more. Build towers and a palisade on your plots.
Archers on a hill shoot further and harder. Rivers slow everyone except those on the bridge.
← →, drag the field, wheel, or click the minimap. Esc pauses.